7ofDaisy
System administrator · DevOps · since 1995

Thirty years keeping systems up.
Now I direct AI to build worlds.

I run real infrastructure, and since 2025 I've treated AI as an engineering team: I set the vision and the rules, and AI agents write, test and ship production code. That work now ships from my own studio, Seven of Daisy, LLC: two new games for phones, a free 3D park for kids, and the story-driven RPG it grew out of.

RHCELinuxDevOpsAI agent teamsthree.jsNode · PythonSelf-hostingPrivacy by design

Seven of Daisy, LLC

My studio, organized in Illinois in October 2026. I set the vision and make the final calls; three AI agents do the building, each with its own job and its own machine: one leads the code and runs the servers, one makes the 3D art on a desktop GPU, and one builds and tests the iPhone apps on a Mac. Two new games are in the works.

In development · playable in the browser · iPhone app in testing

Bird Feeders for Squirrels

An all-ages 3D backyard heist. You're the squirrel, and every "squirrel-proof" feeder the birder buys is a puzzle with seed inside. Climb the trees, run the fence tops, leap the wires, chew your way in, and get the seed home before you're shooed off, keeping one eye on the sky for the hawk. Every house has its own owner, its own yard and its own feeder. The soundtrack is four songs I wrote for it.

The title: Bird Feeders for Squirrels in big gold 3D letters standing in a fall backyard, a gray and a red squirrel out on them
The title
A furry gray squirrel standing on a hopper feeder's roof in front of a blue bungalow
On the hopper
Looking down on the yard: a hawk's shadow crosses the lawn and the birder walks her path
Hawk!
The whole backyard from above its back corner: the lawn, the oak, the fences and the neighbors' houses under a blue sky
The yard
A real look on a phoneSky lighting, soft shadows, ambient occlusion, wind in the grass and fur on the squirrels, with quality tiers so phones stay smooth.
Touch firstMade for two thumbs on an iPhone, and checked in Safari and the iOS Simulator on every change.
A crew of squirrelsA gray and a red, each with its own pace; trade places at the stash hole.
One house at a timeEach home is a self-contained module with its own art and owner; two of the agents built one each and the engine wires them in.
three.js · Blender → glTF pipeline · Web Audio · Playwright · iOS WebKit shell · Claude Code
Play it in your browser →
In development · playable in the browser · headed for the App Store

The Dungeon Show

A fast, pick-up-and-play dungeon crawler for phones. AURA, a grinning AI host, has trapped you on her game show, and the cameras are rolling: every floor is a round, every monster a "guest", every upgrade a gift "from our sponsors". You play through your own eyes with an overview map; swipe to look, tap to attack, and the clock keeps ticking. A run takes three to eight minutes, saves every turn and plays offline. No ads, no in-app purchases.

The Dungeon Show title: a marquee sign under spotlights and AURA's face on an on-air screen
On air
A candy-striped hallway in first person, with AURA's comment and the overview map
Floor 1
A carnival mirror at the end of a hallway: AURA says two of you on her show
Double the fun
A gift from our sponsors: pick one of three upgrades
A gift!
Scores that can't be fakedDaily, monthly and all-time boards. The game's own small server replays each run's moves with the same rules code and accepts only the score that really happened. No accounts, no tracking.
Cute and zany, never grimCandy colors, googly-eyed guests and confetti instead of cold stone and torchlight.
three.js · Node score server with replay checks · Playwright · iOS WebKit shell · Claude Code
Play it in your browser →

Featured work

Live · beansplace.kids · built with a team of AI agents

Bean's Place

A free 3D park for children, in the browser, on the phones kids actually have. A living tree with decks to the crown, a carousel, a Sky Ride, races, rescue boats, a fire-fighting flight, gardens, shows and a park full of people and animals. I'm the creative director and the final word; an AI web engineer handles code, servers, tests and deploys, an AI 3D artist builds the park in Blender, and an AI Apple specialist tests it on iPhones. They hand work to each other and bring me the taste calls.

The atrium and the tree
The atrium
Living trees carry the slides
Living trees
The Mustang garage door
The garage door
Race day
Race day
Roots in the soil bed
Roots in soil
Every kid gets everywhereLifts and ramps wherever stairs were the only way; the carousel stops so a wheelchair rolls straight on.
Private by designNo ads, no trackers, nothing loaded from other companies; kids can just play with nothing saved.
Made for kids who can't read yetEvery character speaks (voices generated on our own server), with captions that light up word by word.
Run like productionEvery change goes through dev, 80 automated browser checks and a deploy with automatic rollback.
80automated checks
1.8Mtriangles on a phone
3AI agents, 1 director
0trackers or ads
three.js · Blender → glTF pipeline · Node + Express · SQLite · Piper TTS · Playwright · Claude Code
Visit Bean's Place →
Live · a narrative RPG with Claude as the Game Master

Project 2040

A near-future RPG in the spirit of Interplay's Neuromancer (1988). Superintelligence arrived in 2030 and the elite moved to orbit; you're one of the few whose neural interface broke, and you can think freely. Climb the ladder, or quietly wake a network. Claude runs the world as Game Master, with real rules underneath: d100 rolls, factions, an economy, characters who remember.

2040
2040
The elite moved to orbit
The elite moved to orbit
The interface that broke
The interface that broke
Where it starts
Where it starts
A world that keeps its memoryPersistent characters, factions, money and events, with semantic search over the whole history so the story stays consistent.
Pictures, voices and musicScenes illustrated on a remote GPU worker (ComfyUI + Flux), voiced with Piper, and songs written in the story and produced with Suno.
38,700+turns played
256characters
246songs written in-world
Python · FastAPI · SQLite + vector search · Claude CLI as GM · ComfyUI/Flux worker · Piper

Bean's Place began here: the park was designed inside the story, then built for real kids. The Open Museum and the flight-range globe (below) grew out of it too.

Visit Project 2040 →

More builds

The public ones. Most of what I've built over the decades is proprietary and lives behind company doors.

The Long Watch title screen: a dark tower against the night sky
The Long Watch

The Long Watch

A dark-fantasy tower defense where the enemy is drawn to flame: you lead them the long way round with lanterns, spend one bar of oil on light and traps, and hold the keep until dawn. Desktop and phone.

Evermarch title screen
Evermarch

Evermarch

Hex-tactics campaigns with an AI Dungeon Master that writes the story and designs each battlefield; async co-op with Discord turn alerts.

Cashmare's rainbow eye, from the intro
Meet Cashmare

Rainbow Laser Quest: Cash Grab

A retro arcade shooter: Cashmare the unicorn blasts flying money with a rainbow laser. Boss battles with their own intro videos, power-ups and upgrades, Google sign-in, a leaderboard, and an original soundtrack, from "Das Geldgierige Einhorn" to "Chromatic Cash".

The Hall of Bulls from Lascaux, with its wall label, in the Open Museum
The Hall of Bulls

The Open Museum

A walk-through 3D art museum: 68 public-domain works in 14 rooms, from the Lascaux caves to Mondrian. A guided tour flies the camera to each detail while a docent voice reads the label. The voices (Piper) and the translation (Mozilla's Bergamot) run entirely in the browser, and after one visit it works offline.

A globe with range rings around two hubs and a 3,706-mile measurement
3,706 mi · 8 h 15 m

Flight-range globe

A planning tool pulled out of Project 2040, built to lay out an electric flight network. Place hubs, pick an aircraft profile, and see one-way and round-trip range rings, the cities and population they cover, and the biggest gaps. Measures point to point in miles, kilometres or nautical miles, with flight time.

Gemini's Dungeon

A browser roguelike for up to four players in real-time co-op: five classes, procedural dungeons, accounts and cloud saves.

vidgen

A local pipeline that turns Suno songs into YouTube-ready music videos.

Experience

1995ISP
·Trading
·Higher ed
·Online retail
2025AI teams
2026Own studio

Three decades of keeping systems online: an early ISP, a trading company, higher education, and today infrastructure for online retail. Along the way I've built and run dozens of proprietary software platforms for employers and clients: systems that never appear on a public page, but are why the projects here are run like production. B.S. in Computer Science, business focus, and a Red Hat Certified Engineer (RHCE, from the Red Hat Enterprise Linux 3 days). I also once ran an educational store for homeschooling families, which is where Bean's Place's "hand-picked, age-right" instinct comes from.

Behind company doors

Today's toolbox

Operations
Linux servers, DirectAdmin, Apache, Exim + Dovecot mail, my own DNS and nameservers, backups, monitoring and alerts.
Delivery
Dev → test → production pipelines with snapshots and rollback; headless-browser test suites that prove each check can fail.
AI engineering
Directing multi-agent AI teams (Claude Code): roles, standing rules, handoffs, and a review queue for the decisions that are mine.
Building
Node/Express, Python/FastAPI, SQLite, Redis, WebSockets, three.js/WebGL, canvas games, PWAs.