Three decades of systems and infrastructure work, from an early ISP to a trading company, into higher education, and now retail and online business. These days I am pairing that operations background with AI-assisted development. A few of those builds are below.
I am a system administrator and DevOps engineer with a B.S. in Computer Science (business focus) and roughly thirty years in the field. The work has spanned keeping an ISP online, supporting a trading company, running higher-ed systems, and now infrastructure for an online retail business.
Since May 2025 I have been working closely with AI, using it as a real engineering partner rather than a novelty. The projects below were built that way: production code, deployed and running, not demos.
A browser hex-tactics campaign game. Persistent heroes, a world that reacts to how you play, an AI Dungeon Master that writes the story and designs the battlefields between fights, and asynchronous co-op with Discord turn alerts.
A browser multiplayer roguelike RPG. Up to four players in real-time co-op, five character classes, procedurally generated dungeons, turn-based combat, accounts, and cloud saves.
A local MP3-to-video pipeline that turns Suno-generated music into YouTube-ready music videos. Runs on the desktop, not deployed.